Teleportation is the theoretical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature, film, video games, and television. The magazine “Popular Mechanics” published an article on the three methods of teleportation that are known today. The first method is often seen in science fiction media - the body moves through the "rabbit hole" of time. The second method involves a biotechnological analysis of a person, after which it is broken down into molecules, teleported, and then collection at the point of arrival. The third method is the most realistic form of teleportation known today. The person is scanned at the atomic level, then the information is sent to the point of arrival and there a new body is created from the available materials with the information embedding in the molecules of the transmitted information. This method resembles an attempt by scientists to place the human brain in a worldwide network, creating artificial intelligence based on a person.

In my project I will explore the process of teleportation as I deliver the contemporary landscape to a future site.

As an artist, when I looked at the urban landscape, I saw an enormous variety of shapes, forms, colors, and textures coming at me spontaneously with full force. The view of this horizon gave me the conceptual framework for this installation.

Using each letter from the word landscape, I created a wall that represents the urban horizon. Then I divided this space into zones that signify the components of daily city life. In each zone, I placed art objects that relate to the landscape world I envisioned for each letter.

In constructing this site-specific installation, I have used various media including sculpture, paintings, digital prints, drawing, and found objects. The development process involved first placing the letters from the word landscape around the space, designating the zones, and thereby indicating a curved horizon. The objects for each zone were based on preconceived ideas that evolved spontaneously during the creative process.

Sculpture, Plastic Bumpers, Wood, Plywood